showing 25 games

namepublisher(developer)year arrow_downwarddescription
Dead Zone  Sunsoft1986Dead Zone is an early adventure game for the Famicom Disk System. You play a guy named Kirk who visits his girlfriend Marie on a space station. But the station was taken over by an evil robot being and now its up to you to find Marie and rescue her. You are accompanied by your little robot friend Carry. The game is not very huge or complex with about 30 different locations/screens. The graphics are unspectacular and there is no ingame-music. There are a couple of speech samples though. Without some basic skills in Japanese you won't understand the story of course, an unofficial English translation is not yet available. So it is an overall average Sci-Fi adventure game. The most surprising part was a little mini-game at about half-through the game where you control Carry and he has to catch things that is thrown to him by an old man. This mini-game stands totally out of the games' context as far as I can tell, but you must finish it successfully to be able to continue with the adventure part. labelimageminimize
Suishou no Dragon  Square1986Suishou no Dragon is an early Famicom Disk System adventure game by Squaresoft. The game starts with you and two of your friends flying through space and being attacked by a mysterious crystal dragon. After the encounter your two friends disappear and it is your task to find out what happened and search for your friends. The game is controlled by several icons on the upper part of the screen. You can cycle through the icons with pressed down B button + D-Pad. That as well as pressing the Start button to cancel an action does not feel intuitive. The game is also really short once you know what to do. The story is not really interesting and the graphics are only average. The number of locations is of course limited which is at least understandable for a 1986 game with limited space on the disk. Except the title and end screens there is no ingame music. Only some beeps here and there.***Note: 龍 properly reads [code]ryū[/code], but the "furigana" beneath it reads [code]doragon[/code] 「ドラゴン」 (dragon) labelimageminimize
Deep Dungeon: Madou Senki  Square (Hummingbird Soft)1986"Deep Dungeon" is very much like [game=#42559]Wizardry[/game] with the exception that you are not controlling a whole party but a single hero through eight maze-like dungeon levels to get rid of the evil overlord who is responsible for kidnapping the princesses soul. The rest is standard RPG gameplay. Most of the time you are wandering around killing monsters. There are not many puzzle-like elements in this game. With gold you can buy some weapon and armor upgrades and thats nearly all there is to say. The graphics are undetailed and only consist of one different set of walls, which at least change color in each level. And every level has its own music, so at least you always know on which dungeon level you currently are. labelimageminimize
Kieta Princess  Imagineer (Infinity)1986Kieta Princess is a very strange game. You are a detective who has to find a princess that visited your country and has gone missing. The game mainly consists of walking around and talking to people to get clues where/how to find her. In some side-scrolling levels you can collect money that can be used to various items. I don't know much else about this game, it is nearly unplayable for non Japanese speaking people, leaving them clueless behind. I watched a playthrough of this game on [url=http://www.nicovideo.jp/]Nicovideo[/url] though and it is indeed mainly a matter of running around and talking to people in their houses and sometimes confront NPCs in a more violent way. Didn't look very interesting I must admit. The game box however is top-notch with a huge manual and an audio cassette tape with hints and music (the hidden princess is based on a female Japanese singer I think). labelimageminimize
Tantei Jinguuji Saburo: Shinjuku Chuuou Kouen Satsujin Jiken  Data East (SAS Sakata)1987A typical Famicom adventure game. Then again, this is a pretty important one because it is the first game in the long "Detective Saburo Jinguji" adventure game series, which is sadly mostly unknown in the west. The story is a typical murder case and with a step by step walkthrough you could finish the game, but without the ability to read Japanese you won't enjoy the game very much. Technically the game is above average I think. Graphics are ok, although there are not really many locations. The characters look rather good as well. There is not much music/sfx though. labelimageminimize
Yuushi no Monshou: Deep Dungeon  Square (Hummingbird Soft)1987"Yuushi no Monshou: Deep Dungeon" is the second game in the "Deep Dungeon" dungeon crawler RPG series and was already released a couple months after the first one. It is very similar to its predecessor, [game=#167836]Deep Dungeon: Madou Senki[/game]. Another eight dungeon levels with lots of color swapping walls and enemies and some more or less nice tunes on each level. From time to time you have to visit the only town in the game (only made up of text) to heal and buy/sell stuff. The random encounter rate is extremely high. However once your character level is high enough, random encounters on the easier dungeons levels will be removed completely. That makes leveling up surprisingly fast (at least compared to the first game), and removes unnecessary easy fights. It is still rather tedious and boring nevertheless. The dungeon levels are of course filled with traps, spinners, some teleports and a rather difficult maze-layout. Of course there is no automap, but drawing maps (or buying guide books) is to be expected from a game from 1987. All in all not much of an improvement. labelimageminimize
Cleopatra no Mahou  Square1987"Cleopatra no Mahou" is a mix of classic dungeon-crawler first-person RPG with an adventure-style interface and item combination puzzles. Both parts are rather rudimentary implemented with only three smallish dungeons/places. Fight monsters to get xp, buy new equipment and get an item here and there to solve a puzzle. You walk with choosing a verb and then choose a direction instead of just walking around with the D-Pad. That makes movement rather slow and you will get interrupted fairly often by random monster encounters. Neither RPG purists nor adventure fans will really love this game, because except for being a genre-mix and the uncommon egyptian scenario there is nothing that this game does particularly well. labelimageminimize
Famicom Mukashi Banashi: Shin Onigashima - Zenpen  Nintendo (Pax Softnica;Nintendo)1987When thinking about Nintendo games, adventure games are not the first genre that come to my mind. But it seems Nintendo has done some of them. "Famicom Mukashi Banashi: Shin Onigashima" is a traditional console adventure game with the normal menu driven system. However it is also very different because it oozes traditional Japanese writing style with text displayed on "scrolls" and read from left to right. Despite a lack of translation available I enjoyed it with a solution at hand, although it is nothing that would let me say "Wow!". The Famicom Disk System just isn't a strong enough system to impress with graphics in adventure games (homecomputers were better in that regard). It is also irritating, that this game represents only the first half of the whole game. In order to continue with the game you had to buy the second part named "Famicom Mukashi Banashi: Shin Onigashima - Kouhen" which was released a few weeks later. labelimageminimize
Famicom Mukashi Banashi: Shin Onigashima - Kouhen  Nintendo (Pax Softnica;Nintendo)1987This is the second and last part of the Famicom Mukashi Banashi: Shin Onigashima adventure game from Nintendo, released a few weeks after the first part. It is important to note that this is only playable if you have finished the first part and cannot be started independently. This is also my main complaint about this game. The rest is just the same classic menu driven adventure gameplay that already appeared in the first part. Enjoyable with the proper walkthrough, but sadly no translation available (yet). labelimageminimize
Kalin no Tsurugi  Square (Xtalsoft)1987"Kalin no Tsurugi" looks similar to the first [url=http://www.uvlist.net/game-7747-Dragon+Quest]Dragon Quest[/url] game, but instead of a classic turn-based battle system the battle screen switches to an action scene where you have to kill every enemy by just running into them, similar to the Y's games. The battle system feels too much based on luck and once a battle starts you can not run away. Either you or the monsters will die. The rest is standard early RPG stuff. Upgrading weapons via shops, two overworlds, some dungeons and the trouble with grinding more xp and gold. labelimageminimize
Nakayama Miho no Tokimeki High School  Nintendo1987A dating sim for the 8-bit Nintendo? From Nintendo themselves? You sure couldn't expect that. But there it is. You play a boy new at school meeting a girl which is - as he finds out - a young pop idol and your task is to befriend her. Not sure if it is the first "get the girl at school" game, but on consoles it is and already has the setting and typical characters of many more such games to come. Of course there are no adult scenes in it, though there is at least a little scene where you can "spy" on girls dressing being in their underwear, which is also very unexpected from Nintendo. Another fun fact is that during the game you obtained phone numbers which were real existing numbers and you could call them to get hints and further information. Well without understand a lot Japanese this one is of course hard to tell whether the gameplay is good or not. WIth a walkthrough it was easy but doesn't make the story more understandable. Graphics are average. Famicom adventure game graphics are mostly not really that great and I think many screens were not very detailed looking. labelimageminimize
Bishoujo Shashinkan I: Studio Cut  Phoenix1988"Bishoujo Shashinkan: Studio Cut" is an unlicensed game for the Famicom Disk System which debuted on Japanese homecomputers. On the one hand the game features semi-original gameplay. It consists of photographing several cute anime-ish girls. You must choose between camera type, exposition and so on. Can't say I have played this type of game so far. So at least it felt new to me which is a plus. However that freshness lasted for about two minutes, because on the other hand it is really boring and the only thing you do is trying all possible combinations until you get a right one and see a more or less erotic picture. And the pictures itself - which were nicely drawn on the original homecomputer versions - look rather bland on the Famicom Disk System. labelimageminimize
Famicom Tantei Club: Kieta Koukeisha - Zenpen  Nintendo1988This is the first game in Nintendo's "Detective Club" adventure game series, released as a two-part game with the disks released on different release dates, similar to Nintendo's own [url=http://www.uvlist.net/game-198367-Famicom+Mukashi+Banashi+Shin+Onigashima+Kouhen]Famicom Mukashi Banashi: Shin Onigashima[/url] adventure game. The plot is a typical [url=http://www.uvlist.net/game-157968-Portopia+Renzoku+Satsujin+Jiken]Portopia Renzoku Satsujin Jiken [/url]-style murder mystery with the standard command-line interface. The game seems to be decent enough, but is heavily text-based and can only be enjoyed when you understand Japanese.***The story begins with a man named "Amachi" discovering the fallen protagonist on the ground near a cliff. The protagonist discovers that he has lost his memory, and after recuperating, he revisits the cliff and meets a young girl named Ayumi Tachibana. He learns from Ayumi that he is an assistant detective investigating the death of Kiku Ayashiro, and heads over to the nearby Ayashiro estate located in Myoujin village. The Ayashiro family owns a huge plot of land passed down from generation to generation, but there is a strange saying in the village that the dead will return to life to kill anyone who attempts to steal the treasure of the Ayashiro family. As the protagonist investigates the mysterious death of Kiku Ayashiro, he discovers the terrifying connection between this saying and the serial killings which take place. [...] The game is a standard command-style adventure. The player chooses from a set of text commands to interrogate, examine, or move from place to place. The setting of the secluded mansion gave the game a tense and horror movie-like atmosphere which was well received by fans.
[i]Source: Wikipedia[/i]
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Famicom Tantei Club: Kieta Koukeisha - Kouhen  Nintendo1988This is the first game in Nintendo's "Detective Club" adventure game series, released as a two-part game with the disks released on different release dates, similar to Nintendo's own [url=http://www.uvlist.net/game-198367-Famicom+Mukashi+Banashi+Shin+Onigashima+Kouhen]Famicom Mukashi Banashi: Shin Onigashima[/url] adventure game. The plot is a typical [url=http://www.uvlist.net/game-157968-Portopia+Renzoku+Satsujin+Jiken]Portopia Renzoku Satsujin Jiken [/url]-style murder mystery with the standard command-line interface. The game seems to be decent enough, but is heavily text-based and can only be enjoyed when you understand Japanese.***The story begins with a man named "Amachi" discovering the fallen protagonist on the ground near a cliff. The protagonist discovers that he has lost his memory, and after recuperating, he revisits the cliff and meets a young girl named Ayumi Tachibana. He learns from Ayumi that he is an assistant detective investigating the death of Kiku Ayashiro, and heads over to the nearby Ayashiro estate located in Myoujin village. The Ayashiro family owns a huge plot of land passed down from generation to generation, but there is a strange saying in the village that the dead will return to life to kill anyone who attempts to steal the treasure of the Ayashiro family. As the protagonist investigates the mysterious death of Kiku Ayashiro, he discovers the terrifying connection between this saying and the serial killings which take place. [...] The game is a standard command-style adventure. The player chooses from a set of text commands to interrogate, examine, or move from place to place. The setting of the secluded mansion gave the game a tense and horror movie-like atmosphere which was well received by fans.
[i]Source: Wikipedia[/i]
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Risa no Yousei Densetsu  Konami1988 labelimageminimize
Mr. Gold: Tooyama no Kinsan Space Chou  Toei1988 labelimageminimize
Samurai Sword  Capcom1988 labelimageminimize
Nankin no Adventure  Sunsoft1988 labelimageminimize
Tantei Jinguuji Saburo: Kiken na Futari - Zenpen  Data East (SAS Sakata)1988 labelimageminimize
Tantei Jinguuji Saburo: Kiken na Futari - Kouhen  Data East (SAS Sakata)1989 labelimageminimize
Hikaru Genji Roller Panic  Pony Canyon1989ファミリーコンピュータMagazine (Family Computer Magazine)
Character 2.43
Music 2.28
Affordable degree 2.20
Operability 2.27
Enthusiasm 2.06
Originality 2.23
Synthesis 13.47 out of 30.00
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Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo - Zenpen  Nintendo1989This is the second game in Nintendo's "Detective Club" adventure game series, released as a two-part game with the disks released on different release dates, similar to Nintendo's own [url=http://www.uvlist.net/game-198367-Famicom+Mukashi+Banashi+Shin+Onigashima+Kouhen]Famicom Mukashi Banashi: Shin Onigashima[/url] adventure game or the prequel game. labelimageminimize
Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo - Kouhen  Nintendo1989This is the second game in Nintendo's "Detective Club" adventure game series, released as a two-part game with the disks released on different release dates, similar to Nintendo's own [url=http://www.uvlist.net/game-198367-Famicom+Mukashi+Banashi+Shin+Onigashima+Kouhen]Famicom Mukashi Banashi: Shin Onigashima[/url] adventure game or the prequel game. labelimageminimize
Famicom Mukashi Banashi: Yuuyuuki - Zenpen  Nintendo (Pax Softnica)1989 labelimageminimize
Famicom Mukashi Banashi: Yuuyuuki - Kouhen  Nintendo (Pax Softnica)1989 labelimageminimize
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